﻿using System;
using System.Collections.Generic;
using System.Drawing;
using Duality;
using Duality.Resources;

namespace PhoenixCrab.MapTiles
{
    /// <summary>
    /// One single set of individual tiles that make a "room" or "card"/"Board" for use in terrain generation
    /// </summary>
    [Serializable]
    public class TileMapSection : Component
    {
        public Point Dimensions { get; set; }

        public List<List<ContentRef<Prefab>>>  MapLayout { get; set; }
    }
}
